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The game of casino craps is played with two dice with each die having six sides. The
numbers on each die run from one to six. Thus, with two dice in play, the lowest number
that can be rolled is two and the highest number that can be rolled is twelve. These two
dies have thirty-six possible combinations that can be rolled. The table below shows all
the possible combinations that the dice can produce. Seven is the easiest number to roll
and therefore determines all the odds.Only one
player at the table has control of the game at one time. The result of his or her throws
determines the payoffs of all the bettors at the table. The option to shoot the dice
follows a clockwise fashion, with each player in turn having an opportunity to roll. The
shooter remains in control of the game as long as he or she does not roll a seven after
the point has been established. Players do not have to shoot the dice when their turn
comes, they may choose to pass the opportunity to roll to the next player in turn.
When a new shooter is ready to begin throwing the dice, the stickman
(craps table personnel will be discussed a little later) pushes five or six dice towards
him or her with a stick. The shooter selects two dice and the others are returned to the
stickman. The shooter must make a Pass Line or a Dont Pass Line bet prior to rolling
the dice. He or she is then able to throw the dice on the layout, preferably hitting the
walls on the opposite end of the table. Failure to throw the dice the entire length of the
table will probably cause the boxman to admonish the shooter to throw them harder.
The come-out roll is the most important roll in
the game of craps, since it determines the point that must be repeated before a seven is
rolled. A come-out roll occurs under the following conditions:
- When a previous shooter has rolled a seven-out.
- When a new shooter is throwing the dice for the first time.
- When a shooter has rolled a seven or eleven on a previous come-out roll.
- When a shooter has rolled a craps (2, 3 or 12) on a previous come-out
roll.
- When a shooter has repeated a point without rolling a seven.
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